Your First Day in ZBrush

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When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial, we'll do just that as we create a little creature from base geometry to finished painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures. This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials. Software required: ZBrush 4R6.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Your First Day in ZBrush
    • Creating Geometry from Zspheres
    • Adding Features with Dynamesh
    • Creating the Final Base Mesh
    • Appending Geometry
    • Sculpting the Character
    • Adding High-frequency Skin Detail
    • Posing the Character
    • Adding Detail with Layers
    • Working with Materials and Lights
    • Polypainting the Character
    • Painting Using Spotlight
    • Creating UVs
    • Output Options
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