UV Mapping Workflows in Maya
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UV Mapping Workflows in Maya When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D
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PLURALSIGHT
- Level : Basic
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- Video Tutorial
- Language : English
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Instructor(s)
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Eddie Russell
Eddie is the dedicated Plur...
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Introduction and Project Overview -
Introduction and Project Overview
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UV Mapping Workflows in Maya -
Introduction to UVs -
Using Planar Maps -
Using Cylindrical Maps -
Using Spherical Maps -
Using Automatic Mapping -
Using Multiple Projections -
Using Unfold to Modify UV Shells -
Dealing with UV Issues -
Preparing the Asset for UV Layout -
Cylindrical-mapping the Ogre's First Arm -
Unwrapping the Second Arm -
Unwrapping the Legs -
Unwrapping the Torso -
Unwrapping the Feet -
Unwrapping the Hands -
Unwrapping the Head -
Unwrapping the Clothing -
Unwrapping the Finger and Toe Nails -
Unwrapping the Teeth -
Unwrapping the Eyes -
Laying out the Finished UVs
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