Utilizing the 3D Features of Photoshop

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In this series of lessons, we will be exploring many of the 3D features found in Photoshop. Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects; utilize the Repousse feature in Photoshop to create 3D geometry from scratch; work with 3D lights, shadows, and rendering; as well as highlighting many other tools, tips, and workflows that will allow you to quickly begin using these features in your own projects. Software required: Photoshop CS5 and higher.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Utilizing the 3D Features of Photoshop
    • Adjusting OpenGL Settings in Photoshop
    • Moving 3D Objects and Cameras in Photoshop
    • Creating 3D Shapes in Photoshop
    • Changing the Render Settings for 3D Layers in Photoshop
    • Working with 3D Materials in Photoshop
    • Painting Textures on 3D Photoshop Layers
    • Using Repousse to Create 3D Geometry in Photoshop
    • Using Repousse Constraints in Photoshop
    • Working with 3D Lights in Photoshop
    • Raytrace Rendering in Photoshop
    • Working with Image-based Lights in Photoshop
    • Creating a 3D Mesh from an Image in Photoshop
    • Combining Multiple 3D Layers in Photoshop
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