Substance Painter Fundamentals

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Substance painter is a very powerful tool for creating high quality textures. In this course, Substance Painter Fundamentals, you are going to learn the fundamentals of this popular tool. Before jumping into the software, you'll learn why and how mesh data can be used to procedurally texture a mesh. Next, you'll go through the entire process of setting up your project within Substance Painter. Finally, you'll learn about baking all essential maps and you will understand how to use the software in a studio environment. By the end of this course, you will have a strong understanding of the UI and be able to use several different methods for manipulating materials, resulting in a final portfolio ready render than can be used for your own personal projects.
  • Course Overview
    • Course Overview
  • Baking Texture Maps and Moving Around the UI
    • Project Overview
    • Baking Additional Maps
    • Navigating the Viewport
    • Match by Name Baking
    • Further Exploring the UI
  • Laying Down Materials
    • Painting Materials
    • Using Layers
    • Brush Presets
    • Particle Brushes
    • Other Brushes
    • Using Fill Layers
    • Creating Base Materials
  • Using Masks
    • Using Masks
    • Mask by Painting
    • Mask by Polygon
    • Mask by Bitmap
    • Paint Effect
    • Smart Masks
    • Smart Materials
  • Adding Details
    • Adding Details
    • Painting Height
    • Stamping Normal Maps
    • Using Stencils
    • Painting Emissive
    • Particle Wear
  • Presentation
    • Wholesale Changes
    • Final Touchups
    • Exporting Maps
    • Post Effects
    • Using Iray
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