Quick Start to ZBrush: Volume 5

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In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master. We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt. These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: ZBrush 4R5.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to ZBrush: Volume 5
    • Posing Models
    • Cleaning up Posed Geometry
    • Using 3D Layers
    • Working with Fibermesh
    • Adding Simple Lighting
    • Basics of Best Preview Render
    • Using Lightcaps
    • Using Bpr Filters
    • Creating Turntables
    • Saving Images and Movies
    • Using Decimation Master
    • Integrating with Other Applications
    • Volume 5 Assignment
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