Quick Start to ZBrush: Volume 3

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In Volume 3 of the Quick Start to ZBrush, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about applying and manipulating materials. We'll cover techniques for texturing, or polypainting, our models. In addition, we'll talk about UVs and go over the use of Shadowbox to create new geometry from masks. Finally, we'll learn to combine multiple pieces together using remesh and detail them using clipping brushes. In the end we'll add to our Quick Start project by texturing our character and new base pieces. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to ZBrush: Volume 3
    • Working with Materials
    • Polypainting Basics
    • Painting with Strokes and Alphas
    • Working with UVs
    • Using Texture Maps
    • Adding Surface Noise
    • Using Shadowbox
    • Remeshing Geometry
    • Projecting Detail
    • Clipping Geometry
    • Volume 3 Assignment
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