Quick Start to ZBrush: Volume 2

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In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1. We'll start by talking about advanced primitive creation techniques. We'll discuss the important topic of polygroups and look at methods for modifying geometry in ZBrush. We'll also cover some character-specific sculpting techniques in addition to an automatic method for recreating a mesh's topology. We'll also learn about using Panel Loops, working with stencils and modifying our strokes in different ways. In the end we'll add to our Quick Start project by creating a character and mechanical elements for the piece. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to ZBrush: Volume 2
    • Advanced Primitive Creation
    • Creating ZSphere Armatures
    • Working with Polygroups
    • Modifying Geometry
    • Deforming Geometry
    • Sculpting the Character
    • Using QRemesher
    • Using Custom Alphas
    • Working with Panel Loops
    • Sculpting with Stencils
    • Modifying Strokes
    • Extracting Geometry
    • Volume 2 Assignment
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