Quick Start to ZBrush: Volume 1

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Welcome to the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through ZBrush in a very methodical, step-by-step way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started working in ZBrush. We'll discuss navigation and the interface. We'll cover methods of working with primitive geometry and subdividing geometry. We'll also learn about working with multiple SubTools, strokes and alphas, and masking. In the end, we'll end up with an organic piece of geometry for the base of our overall Quick Start project. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence, so we really encourage you to start with this volume and proceed all the way through to Volume 5, taking full advantage of the periodic assignments along the way in order to get the full learning experience. See the full Quick Start to ZBrush Learning Path.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to ZBrush: Volume 1
    • Interface and Navigation
    • Working with Pixols and the 2.5D Canvas
    • Working with Files
    • Using Primitives
    • Transforming Geometry Around the Canvas
    • Geometry Display Options
    • Working with Subdivision Levels
    • Sculpting and Shaping
    • Using Strokes and Alphas
    • Masking Geometry
    • Using SubTools
    • Volume 1 Assignment
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