Quick Start to Modeling in Maya: Volume 4

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In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces, and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end we'll have a robotic drone and you'll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to Modeling in Maya: Volume 4
    • Blocking in the Drone Shell
    • Creating Fitted Shell Panels
    • Modeling the Eye and Grill Openings
    • Adding the Grill
    • Modeling the Drone Core
    • Detailing the Eye Area
    • Adding Ribbed Struts
    • Creating the Legs Using Curves
    • Adding Joints
    • Modeling the Wheels
    • Adding Cables to the Legs
    • Modeling the Lower Leg Guard
    • Adding the Upper Joint Guards
    • Scene Cleanup and Assignment
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