Quick Start to Modeling in Maya: Volume 2

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In volume 2 of the Quick Start to Modeling in Maya, we'll build on the concepts covered in volume 1. We'll start by blocking in the main shape of the weapon case we'll use for this project. You'll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We'll shape the case using polygon modeling tools and use smoothing to get a polished look. We'll also build and attach pieces like the latches and learn to extract detail from existing geometry to add finishing touches. We'll also touch on creating and manipulating NURBS geometry before we finish by cleaning up our model, naming our pieces, scaling, and setting up an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to Modeling in Maya: Volume 2
    • Blocking in the Shape of the Case
    • Creating Raised Form of the Case
    • Detailing the Molded Latch Openings
    • Adding the Case Seam
    • Modeling an Inset on the Case
    • Modeling Raised Ridges
    • Modeling the Latches
    • Modeling the Case Handle
    • Building the Handle Grip
    • Creating the Emblem
    • Scene Cleanup and Assignment
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