Quick Start to Modeling in Maya: Volume 1

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In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models. We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models. We'll also talk about creating clean scenes and models and in the end, we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Maya 2014.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to Modeling in Maya: Volume 1
    • Modeling a Single Solar Cell
    • Duplicating the Cells
    • Building the Panel Body
    • Duplicating and Placing Panels
    • Modeling the Array Base
    • Constructing the Bracket
    • Modeling the Feet Using Nurbs
    • Building the Leg Geometry
    • Extracting Useable Geometry
    • Duplicating the Legs
    • Scene Cleanup and Assignment
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