Quick Start to Animation in Maya: Volume 2

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Welcome to Volume 2 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to animate with constraints. We'll then learn about path animation, and to conclude the tutorial, we'll delve deeper into the Graph Editor, learning about more of the amazing tools it offers to help us bring our work to the next level. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Quick Start to Animation in Maya: Volume 2
    • Animating with Constraints
    • Path Animation
    • Animating a Jump
    • Cycling the Animation and Adding Moving Holds with Weighted Tangents
    • Finalizing the Turret's Legs
    • Wrapping up the Animation
    • Volume 2 Assignment
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