Professional Tips for Modeling Complex Shapes: Part 3

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In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software Required: Maya 2016.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Professional Tips for Modeling Complex Shapes: Part 3
    • Optimizing the Maya Interface
    • Setting up Custom Maya Presets and Tools
    • Applying Custom Options for Beveling
    • Discussing Geometry Amount and Modeling Options
    • Continue Discussing Geometry Amount and Modeling Options
    • Starting Example 1 - Getting Basic Shapes
    • Finishing Example 1 - Beveling the Edges
    • Starting Example 2 - Getting Basic Shapes
    • Continuing Example 2 - Cleaning up and Adding Geometry
    • Finishing Example 2 - Beveling the Edges
    • Starting Example 3 - Getting Basic Shapes
    • Continuing Example 3 - Cleaning up and Adding Geometry
    • Finishing Example 3 - Beveling the Edges
    • Starting Example 4 - Getting Basic Shapes
    • Continuing Example 4 - Cleaning up and Adding Geometry
    • Cleaning up Booleans - Pt. 1
    • Finishing Example 4 - Beveling the Edges
    • Starting Example 5 - Getting Basic Shapes
    • Continuing Example 5 - Cleaning up and Adding Geometry
    • Finishing Example 5 - Beveling the Edges
    • Starting Example 6 - Getting Basic Shapes
    • Finishing Example 6 - Beveling the Edges
    • Starting Example 7 - Getting Basic Shapes
    • Continuing Example 7 - Cleaning up and Adding Geometry
    • Cleaning up Booleans Pt. 2
    • Adding Geometry - Pt. 1
    • Finishing Example 7 - Beveling the Edges
    • Starting Example 8 - Getting Basic Shapes
    • Continuing Example 8 - Cleaning up and Adding Geometry
    • Cleaning up Booleans Pt. 3
    • Finishing Example 8 - Beveling the Edges
    • Starting Example 9 - Getting Basic Shapes
    • Continuing Example 9 - Cleaning up and Adding Geometry
    • Cleaning up Booleans Pt. 4
    • Adding Geometry - Pt. 2
    • Beveling the Edges
    • Finishing Example 9 and Sign Off
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