Professional Tips for Modeling Complex Shapes: Part 2

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In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms. We'll be modeling some basic examples with each designed to challenge you in a specific area of modeling. These concepts can then be applied to any model that you are working on. We'll cover troubleshooting your models, breaking down forms into basic shapes and using primitives to create more complex forms as well as identifying primary, secondary, and tertiary forms. We'll also discuss correct edge flow, geometry amount, edge tension, some really great tips and tricks and understanding your place in the production pipeline. By the end of this Maya training, you'll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software required: Your Preferred 3D Application.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Professional Tips for Modeling Complex Shapes: Part 2
    • Customizing the Maya Interface
    • Preplanning for Correct Geometry
    • Continue to Preplan for Correct Geometry
    • Discussing Primary vs. Secondary Shapes
    • Continue Discussing Primary vs. Secondary Shapes
    • Breaking Down Forms into Smaller Shapes
    • Using Deformers to Help in Modeling
    • Converging Edges and Repetition
    • Continue Converging Edges and Repetition
    • Keeping Points Oriented and Spaced Correctly
    • Continue Keeping Points Oriented and Spaced Correctly
    • Cleaning up Booleans and Average Vertices
    • Continue Cleaning up Booleans and Average Vertices
    • Applying Boolean Order and Correct Geometry Amount
    • Continue Applying Boolean Order and Correct Geometry Amount
    • Blending Cylinders Together
    • Continue Blending Cylinders Together
    • Opposing Booleans and Bevels
    • Continue Opposing Booleans and Bevels
    • Project Overview
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