Maya Shading and Texturing Fundamentals

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When you're finished creating that amazing model in Maya, the next step is to create shading and possibly apply textures to the asset. In this course, Maya Shading and Texturing Fundamentals, you'll be introduced to this process, which centers around the concept of a creating and using a shading network. First, you'll start by learning how to create and work with these shading networks in Maya's Hypershade. From there, you'll discover how you can incorporate textures into your shading networks. Finally, you'll take a look at some unique situations where a shading network can help find a solution. After completing this course, you'll be ready to dive in and begin creating shading networks for your own assets. Software required: Maya 2017.
  • Course Overview
    • Course Overview
  • Shading Networks and the Hypershade
    • Understanding the Purpose of Shading Networks
    • Accessing Maya's Hypershade
    • Customizing the Hypershade Layout
    • Viewing and Arranging Hypershade Nodes
  • Working with Shading Network Connections
    • Viewing Shading Network Connections
    • Connecting Nodes in the Hypershade
    • Revealing and Disconnecting Hypershade Nodes
    • Assigning Materials to Maya Geometry
    • Organizing Your Shaders
    • Shading a Basic Scene
  • Using Textures with Shading Networks
    • Understanding 2D and 3D Texture Types
    • Using Images as Textures
    • Creating Textures as Projections
    • Using Texture Reference Objects
    • Creating Bump and Normal Maps
    • Working with Displacement Maps
    • Using Transparency Maps
    • Working with Layered Textures
  • Solving Unique Shading Problems
    • Fixing Common Reflection Errors
    • Fixing Common Refraction Errors
    • Creating Double-sided Shading Networks
    • Creating Volumetric Shaders
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