Introduction to Maya 2017

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This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from two experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building the mining pod, which will be your central project for the remainder of this course. From there, you go through the entire process of adding textures and materials to the pod. Then, you'll see the process of adding animation controls, animated movement, and dynamics. Finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you'll be at point where you can feel very comfortable using the software. Software required: Maya 2017.
  • Course Overview
    • Course Overview
  • Getting Started with Maya
    • Navigating the Viewport
    • Using the Maya Interface
    • Creating a Maya Project
    • Saving Scene Files from Maya
    • Viewport Shading and Selection Modes
    • Transforming Objects in Maya
    • Using Component Mode
    • Accessing Scene Objects
    • Grouping and Parenting in Maya
    • Using the Hotbox
  • Basic Modeling with Maya
    • Adding Reference Images
    • Creating a Blank for the Body
    • Adding Top Pieces
    • Finishing the Top Pieces
    • Creating the Windscreen
    • Modeling the Front Bumper
    • Detailing the Front Vent Section
    • Adding the Vent Slats
  • Detailing and Smoothing Workflows
    • Modeling the Back Vents
    • Building the Back Piece
    • Modeling an Engine
    • Adding the Front Control Panel
    • Adding Edges to the Body for Smoothing
    • Using Creasing Around the Windscreen
    • Building the Arm Front
    • Finishing the Arm Front
    • Building the Arm Connector
    • Adding the Arm Back
  • Finishing and Preparing Models
    • Modeling the Lower Connector
    • Building the Lower Arm
    • Smoothing the Lower Arm
    • Adding Detail to the Lower Arm
    • Finishing the Lower Arm
    • Building the Claw
    • Finishing the Claw
    • Building the Claw Base
    • Adding the Claw Arm
    • Adding a Reference Texture
    • Hierarchy and Model Preparation
  • Materials and Textures
    • Applying and Manipulating Simple Materials
    • Working with Shading Networks
    • Using File Textures with Materials
    • Creating UVs Using Planar Projections
    • Creating UVs Using Cylindrical Projections
    • Modifying UV Projections
    • Applying Multiple Materials to an Object
    • Understanding and Using 2D and 3D Procedural Textures
    • Understanding Color Space and Linear Workflow
    • Using Bump Maps
    • Using Layered Textures
  • Rigging for Animation
    • Adding Control Curves
    • Fixing Swimming Textures
    • Adding Custom Attributes
    • Creating Joints
    • Adding Spline IK
    • Connecting the Arm Control
    • Using Set Driven Keys
    • Setting Up the Claw Spin and Close
    • Parenting for Movement
  • Animating with Maya
    • Assembling the Scene
    • Setting Animation Preferences
    • Starting Basic Animation
    • Smoothing Animation with the Graph Editor
    • Finishing the Flight Animation
    • Animating the Claw Arm
    • Finishing the Claw Arm Animation
    • Setting Up the Sphere Pick Up
    • Finalizing the Animation
  • Dynamic Simulations with Maya
    • Adding a 3D Fluid Container
    • Changing the Look of the Dust
    • Placing and Adjusting the Emitter
    • Adding the Second Dust Emitter
    • Finalizing the Dust Look and Speed
  • Lighting and Rendering
    • Understanding Various Light Types
    • Controlling Light Color and Intensity
    • Adjusting Light Decay and Specular Contribution
    • Altering the Render Stats of Maya Objects
    • Creating Lights to Match the Environment
    • Adding a Physical Sky and Skydome Light
    • Fine Tuning Materials for Rendering
    • Color Managing Arnold Textures
    • Preparing Dust Simulations for Rendering
    • Configuring Sampling and Render Quality
    • Configuring Output Settings and Rendering the Final Sequence
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