Introduction to Materials in Houdini

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In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. See the full Quick Start to ZBrush Learning Path.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Introduction to Materials in Houdini
    • Setting up Your Workspace
    • The Render View Pane
    • Material Application
    • Multiple Shaders and the Material Node
    • The Clay Shader
    • Understanding the Diffuse Property
    • Adding a Color Map
    • The Mantra Surface Shader
    • Understanding Reflectivity
    • Using Base and Coat Reflections
    • Color Math and Coat Reflections
    • Creating Alien Skin
    • Subsurface Scattering and Displacement
    • Extra Image Planes (Render Passes) and Exr Files
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