Introduction to MARI 3

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MARI is currently the gold standard when it comes to painting high-quality textures in both the film and VFX industries. In this course, Introduction to MARI 3, you will learn how to use this powerful painting application to texture your own assets. You can expect to learn the ins and outs of MARI, including new features that are exclusive to MARI 3, like the Node Graph, new Color Space Management, and Rendering integration with MODO. You'll also learn about customizing brushes and MARI filters, and then you'll finish with the baking and rendering features. After finishing this course, you'll have a foundational knowledge of MARI 3 and the ability to create fantastic textures. Software required: MARI 3.0v2.
  • Course Overview
    • Course Overview
  • Project Setup and MARI Basics
    • Working with Projects
    • Touring MARI's Interface
    • Managing Geometry in a Project
    • Working with Ptex Projects
    • Customizing the Interface
    • Navigating the MARI Canvas
    • Understanding History in MARI
    • Understanding Lighting in MARI
    • Understanding Shaders and Channels
    • Working with Patches in MARI
    • Importing Texture Maps into MARI
  • MARI Workflow Essentials
    • OpenColorIO and Color Space Management
    • Understanding MARI's Layer System
    • Creating Layer Masks and Layer Mask Stacks
    • Creating Adjustment Layers and Adjustment Stacks
    • Creating Procedural Layers
    • Sharing Layers in MARI
    • Using MARI's Node Graph in Basic View
    • Using MARI's Node Graph in Advanced View
  • Selecting and Painting in MARI
    • Selecting and Hiding in MARI
    • Paint Buffer Basics
    • Painting and Erasing in MARI
    • Projection Masking
    • Customizing Brushes in MARI
    • Importing Photoshop Brushes into MARI
    • Painting and Symmetry in MARI
    • Using the Paint Through Tool
    • Using Stencils in MARI
  • Transforming Paint
    • Transforming Paint in the Buffer
    • Using the Towbrush
    • Cloning Paint in MARI
    • Understanding MARI Filters
  • Rendering, Baking, and Texture Output
    • Using MODO Bakers in MARI
    • Using the MODO Renderer Inside MARI
    • Sending a MARI Project to MODO for Rendering
    • Exporting Textures
    • Working with MARI Sessions
    • Archiving MARI Projects
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