Introduction to Arnold for Maya

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This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market, Arnold. To get started, we will focus on the basics of rendering with Arnold. You'll learn how and where to begin rendering using two different render views. From here, we'll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From there, we'll switch gears and begin looking at the various lights and major materials you'll be using when rendering with Arnold. Next, we'll look at some of the effects that are possible with Arnold. We'll learn how to create Depth of Field, Bokeh, as well as rendering out volumetric mediums. To wrap things up, we'll learn about Arnold's AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you'll be well on your way to producing stunning renders of your own using Arnold. Software required: Maya 2016, Arnold 1.2.5.0.
  • Course Overview
    • Course Overview
  • Arnold Basics
    • Rendering Basics
    • Sampling
    • Ray Depth
    • Understanding Linear Workflow
    • Rendering with Linear Workflow in Arnold
    • Gamma Correction for Images and .tx Conversion
  • Lighting in Arnold
    • Maya Point and Directional Lights
    • Maya Spot Lights
    • Maya and Arnold Area Lights
    • Photometric Lights
    • Arnold Mesh Lights
    • Arnold Image Based Lighting
    • Arnold Physical Sky
  • Arnold Materials
    • Diffuse and Matte Attributes for the aiStandard Shader
    • Specular and Reflection Attributes for the aiStandard Shader
    • Refraction Attributes for the aiStandard Shader
    • Working with the aiHair Shader
    • Working with the aiSkin Shader
  • Rendering Special Effects and Render Output
    • Depth of Field and Bokeh
    • Ambient Occlusion
    • Rendering Volume Atmospheric Effects
    • Rendering AOVs with Arnold
    • Batch Rendering Arnold AOVs
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