Game Prop Concept Fundamentals

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Concept art in the games industry is an incredibly competitive field, you'll want to be equipped with the best understanding of modern requirements and expectations. In this course, Game Prop Concept Fundamentals, you'll start to understand the techniques and thought processes to help you get a foundational understanding of the needs of this field. First, you'll discover working with an existing design language. Next, you'll explore the process of thumbnail creation. Finally, you'll learn drawing or using 3D to create better structured drawings and how to finalize a concept package for game development. By the end of this course, you'll be able to create compelling high detailed models for game development. Software required: Photoshop.
  • Course Overview
    • Course Overview
  • Thumbnails and Design Language
    • Understanding Shape Language
    • Creating Thumbnail Drawings
    • Refined Thumbnail Drawings
  • Structural Drawing
    • Structure Drawing in Perspective
    • Intro to 3D for Concept Art
    • Polygon Modeling
    • Finalizing Model for Concept
  • Concept
    • Basic 3D Paintover
    • Refining Patterns and Planes
    • Refining Structure
    • Adding Color
  • Details and the Back
    • Cleaning up the Side
    • Cleaning up the Front
    • Adding Texture and Detail
    • Concepting the Back
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