Fundamentals of Arnold for Katana

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Have you ever wanted to know more about rendering and lighting with Arnold inside Katana? If so, Fundamentals of Arnold for Katana, is the perfect course for you because you will learn how professional visual effects studios use Arnold inside of Katana. First, you will learn how to setup a basic look development pipeline with Katana. Next, you will learn how to efficiently create and bake out lookfiles for your assets. Finally, you will learn how to load assets that have been through the Arnold pipeline. Next, you'll light a simple scene using Arnold and it's light types. Finally, you'll edit materials and learn how to create efficient renders. When you're finished with this course, you'll not only have setup templates, have created look development, and lit a simple scene, but you'll also have learned how the professional studios use Katana and Arnold in their lighting pipeline. Software required: Katana 2.1.
  • Course Overview
    • Course Overview
  • Understanding a Katana Pipeline
    • The Katana Pipeline and Summary of Lookfiles
    • Creating a Master Root Lookfile and Basic Render Settings
    • Baking and Testing Your Master Root Lookfile
  • Creating a Katana Template
    • Why the Template Model?
    • Creating a Look Development Template
    • Creating and Utilizing Parameter Expressions
    • Creating a Macro
    • Creating and Using Live Groups for a Lighting Rig
    • Creating a Shelf Item to Use a Created Template
  • Look Development: Preparing Assets for Lighting
    • Creating a Flexible Look Development Scene
    • Using Custom CEL to Define Collections and Assigning Materials
    • The Material Stack and Material Inheritance
    • Creating and Using a Master Material Lookfile
    • Setting up Cameras, Lighting Rigs, and Turntables
    • Arnold Material Overview and Baking a Lookfile
  • Lighting with Arnold
    • Lighting Template Overview and Loading Assets
    • Creating and Editing a Skydome
    • Creating Distant Lights and Rigs
    • Arnold Quad Lights
    • Arnold Spot Lights
    • Arnold Point Lights
    • Loading Lookfiles and Editing Incoming Materials
    • Interactive Render Filters
  • Setting up Arnold Render Passes in Katana
    • Setting up Render Passes
    • Anti-alias Samples in Arnold
    • Debugging with Arnold Global Settings
    • Undo History
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