Environment Modeling Concepts in Maya
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Environment Modeling Concepts in Maya When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of as
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Design (3D & Animation) - Powered By
PLURALSIGHT
- Level : Intermediate
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- Video Tutorial
- Language : English
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Instructor(s)
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Justin Marshall
Justin thrives as a lead mo...
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Introduction and Project Overview -
Introduction and Project Overview
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Environment Modeling Concepts in Maya -
Initial Geometry Construction -
Finishing the Stage -
Box Modeling the Hazer Without Smoothing -
Box Modeling the Speaker with Smoothing -
Scene Organization and Hierarchy -
Building the Guitar Body with Curves -
Using Deformers to Model the Guitar Neck -
Modeling Using Repeated Shapes -
Combining Geometry to Build the Keyboard Stand -
Adding Sharp Insets to Curved Surfaces -
Building a Drum with Nurbs -
Reusing Existing Geometry to Create Tension Rods -
Creating Cables and Wires -
Asset Placement and Duplication -
Using Transform Component to Add Randomization -
Set Dressing Concepts
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