Environment Modeling Concepts in Maya

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When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course, we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using deformers or breaking down repeated objects into manageable sections. In the end, you'll have a head start on creating and dressing your own environment models and sets. Software required: Maya 2013.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Environment Modeling Concepts in Maya
    • Initial Geometry Construction
    • Finishing the Stage
    • Box Modeling the Hazer Without Smoothing
    • Box Modeling the Speaker with Smoothing
    • Scene Organization and Hierarchy
    • Building the Guitar Body with Curves
    • Using Deformers to Model the Guitar Neck
    • Modeling Using Repeated Shapes
    • Combining Geometry to Build the Keyboard Stand
    • Adding Sharp Insets to Curved Surfaces
    • Building a Drum with Nurbs
    • Reusing Existing Geometry to Create Tension Rods
    • Creating Cables and Wires
    • Asset Placement and Duplication
    • Using Transform Component to Add Randomization
    • Set Dressing Concepts
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