Designing a Modular Structure for Games in 3ds Max

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In this 3ds Max tutorial, we'll learn how to design modular structures for video games. Without modularity, many games would require many more resources to be made. We'll cover how to anticipate the needs of your modular structure and how to quickly detail out our design in 3D. By the end of this 3ds Max training, you'll be more knowledgeable in the principles of modularity and will understand how to design your own modular structure for games. Software required: Photoshop CC, 3ds Max 2014.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Designing a Modular Structure for Games in 3ds Max
    • Introduction to Modularity
    • Gathering Inspiration
    • Building a Concept
    • Blocking out Major Forms
    • Modeling the Spiral Screw Pillar
    • Refining the Model
    • Creating Space for the Eye to Rest
    • Revising Design Elements
    • Reiterating on the Design and Testing the Limits
    • Adding Details
    • Completing the Top Cap
    • Examining the Modularity
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