Creating Morph Targets in Unreal Engine

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Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally, we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map as well as Subsurface materials for our map. Finally, we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real time. By the end of this Unreal Engine training, you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Software required: Unreal Engine 4.4, Maya 2014.
  • Introduction and Project Overview
    • Introduction and Project Overview
  • Creating Morph Targets in Unreal Engine
    • Creating and Editing Blendshapes
    • Baking Animation Keys
    • Importing Blendshapes into Unreal Engine 4
    • Constructing a Complicated Normal Map
    • Creating Subsurface Materials
    • Activating Interactive Animations
    • Making Our Crystal Material
    • Creating Displacement and Tessellation for Materials
    • Finishing Our Scene
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