Advanced Unity: 3D Game Programming

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Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike. This course picks up the programming side of Unity, continuing where our other Unity courses leave off. Michael House concentrates on scripting, custom GUI controls, prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.

NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at

Topics include:

  • Enabling/disabling with scripts
  • Translating, rotating, and scaling objects with scripts
  • Working with mouse and keyboard input
  • Debugging
  • Creating custom GUI controls like progress bars
  • Loading assets with scripts
  • Saving games
  • Creating prefabs dynamically
  • Making remote procedure calls
  • Synchronizing object transforms
  • Finding slow code
  • Optimizing data access
  • Extending the editor
No sub-Tutorials exists in this Tutorial.
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