Advanced Character Rigging in Maya

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In this series of Maya tutorials we will learn advanced character rigging techniques in Maya. We'll start by creating a modular rig we can insert into our skeletons for flexibility and speed. We'll learn how to create and utilize custom tools to work smarter. We'll learn how to create IK FK systems, and learn how to enhance these systems to produce more exaggerated results. We'll even explore ways we can create non-flipping twist rigs that do a great job at holding volume. By the end of this tutorial, you'll have a solid grasp of rigging characters and be able to use the techniques on your own characters. Software Required: Autodesk Maya 2013.
  • Introduction and Project Overview
    • Advanced Character Rigging in Maya
  • Advanced Character Rigging in Maya
    • The Flexi-plane
    • Starting on the Flexi-plane
    • Controlling the Flexi-plane
    • Finishing the Flexi-plane's Translation Controls
    • Organizing and Transforming the Flexi-plane
    • Setting up the Joints and Twist Control for the Flexi Rig
    • Finalizing the Flexi-plane
    • Preparing Tools and Custom Scripts to Make Our Workflow More Efficient
    • Starting on the Spine
    • Animation Controls for the Spine
    • Adding a Center-of-gravity Control
    • Rigging the Neck and Head
    • The Head Control
    • Dynamically Parenting the Head to the Chest
    • Connecting the Neck's Flexi-plane to the Head Control
    • Troubleshooting and Progress Check for the Torso
    • Rigging the Legs
    • Creating Systems for Ik/fk Legs
    • Finishing the Ik/fk Systems for the Legs
    • Starting on Our Leg Controls
    • Finishing the Reverse-foot Rig
    • Animation Controls for the Ik Legs
    • Creating Custom Channels to Control the Feet in Ik Mode
    • Fk Leg Controls
    • Connecting the Fk Joint the Animation Controls
    • Swapping the Visibility of Our Ik/fk Controls
    • Foot Bending Controls
    • Creating a Stretchy System for the Ik Legs
    • Making the Ik Legs Stretchy
    • Stretchy Fk Legs
    • Connecting the Stretchy Ik/fk Systems to the Primary Leg Chains
    • Connecting a Flexi-plane to the Left Thigh
    • Creating Counter-twist Rigs to Hold Volume
    • Finishing the Right Thigh's Rig
    • Adding Flexi-planes to the Shin
    • Finishing the Flexi-planes Connected to the Shins
    • Bend Controls to Stretch the Knees
    • Troubleshooting and Progress Check for the Legs
    • Rigging the Arms
    • Creating Joints for the Hands
    • Finger Joints
    • Ik/fk Systems for the Arms
    • Animation Controls for the Ik Arms
    • Creating Fk Arm Controls
    • Swapping Between the Ik and Fk Arm Controls
    • Adding Clavicle Controls
    • Creating Finger Controls
    • Stretchy Ik Arms
    • Stretchy Fk Arms
    • Connecting the Primary Arm Chains to the Stretchy Ik/fk Systems
    • Attaching Flexi-planes to the Shoulders
    • Connecting Flexi-planes to the Forearms
    • Bend Controls for the Arms
    • Troubleshooting / Progress Check: The Arms
    • Binding the Legs and Knee Preservation Joints
    • Binding the Arms /Elbow Preservation Joints
    • Binding the Head
    • Skinning the T-shirt
    • Skinning the Shorts
    • Rigging the Shoes
    • Troubleshooting and Progress Check for Skinning
    • Rigging the Head to Squash and Stretch
    • Finalizing the Rig
    • Using Ncloth the Animate the Flags
    • Improving the Counter-twist Systems Connected to the Character's Legs
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