Paul Conner

Paul Conner is a modeler and digital sculptor based in Denver Colorado. He has been working in the film and broadcast industries for over 20 years. Paul originally started teaching as a Maya Certified Trainer, but now is the Founder, Instructor, and Industry Relations Lead at the Digital Animation Center at the University of Colorado. He continues to do freelance work, and most recently, he was an IPAX Fellow at Sony Pictures Imageworks, where he had the pleasure of working with assets from The Amazing Spiderman 2, Edge of Tomorrow, Smurfs 2, and Cloudy with a Chance of Meatballs 2. Paul has a passion (or maybe obsession) for modeling, and never stops seeing polygons and potential edge flow in all of the objects around him.

Number Of Tutorials Created By Paul Conner : 2